On the way back, the ghost of Svaknir is near the magically sealed door. Svaknir's corpse can be looted for some gold as well before or after claiming the book held in its hand. As soon as the Verse is taken, the ghost disappears and the Dragonborn will have no choice but to backtrack through the catacombs. The Dragonborn cannot interact with the ghost, but the corpse still holds the forbidden Verse, so claim it and learn the truth behind the annual Festival in Solitude. Activate the handle to the left and watch the rock wall lower and behold the sight of the ghost sitting next to the decaying corpse of Svaknir, the Bard executed for questioning the King in ancient times. Pull the chain and head down the stairs in the center of the room. After the battle, explore the southeastern room for a chest, but beware of the dart trap protecting it. In the next chamber, the gate will shut behind the Dragonborn and five draugr will attack. The expert locked door hides a master locked treasure chest, with a boss-leveled amount of gold. Go up another level and open the huge door.Īt the end of the next tunnel, use the Arcane Enchanter if necessary, then turn around and watch the ghostly guide disappear through yet another door due to a magical seal they are not allowed to follow, so continue through another set of catacombs and fight draugr or a Draugr Deathlord, depending on level, with two sleeping draugr in alcoves. Pull the chain at the far side of the bridge to make them stop. Proceed to the level above and disarm the tripwire on the gate before opening it, or it will trigger several swinging blade traps. Take the plunge and proceed forward to a chamber with several enemies, including an archer on the ledge above. Beware of the pressure plate at the foot of the stairs, which will release a flame trap.įight the spiders in the next room, loot the shelves for some potions and soul gems then pull the chain, which will open the grating in the floor and reveal a watery pit. Watch out for several draugr and frostbite spiders and continue north. Use the map to make sure to access the easternmost room for a copy of the Speech skill book The Buying Game, guarded by a well-placed battering ram. The next area is a maze-like tomb where the Dragonborn will have to pull several chains to open up different areas. It soon becomes clear that the ghost shows the correct path, so follow it and pull the chain at the dead end. Pick up the Ruby Dragon Claw from the table, which will cause four of the previously dead draugr enemies to reanimate and attack, but will also raise the gate and allow them to follow the ghost. The ancient barrow is located in the mountains southwest of Morthal and the Dragonborn will, immediately upon entering, notice a strange ghost wave at them, then disappear through the sealed entrance to the north. The Location of King Olaf's Verse besides the corpse and the ghost of Svaknir The marker for the dungeon shows up on the map, south of Solitude. Viarmo then asks the Dragonborn to retrieve the book from the dungeon. However, one copy is suspected to be with the bard at Dead Men's Respite. He then tells the story of King Olaf's Verse, which was thought to be lost when the king ordered the copies destroyed. Upon speaking to him, the Dragonborn is given a dialogue option to ask for admission. The quest begins inside the Bards College with Viarmo, the headmaster of the college, who approaches the Dragonborn as soon as they first enter the college to speak with them. In this case, I do have a task befitting an aspiring bard." ― Viarmo When possible, we ask applicants to perform tasks the college needs completed. "You should be aware that many apply but we accept very few people.
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